Project: Covert Cubicles Build Phase 1 / 7

MODULE 03 / 31 · LAYER 2 · DATA_DECISIONS Decision Library

Sixteen scenarios, one per behaviour. Each presents the player with a binary HELP / REFUSE choice. Read-only data; no value encoding here.

DEPENDENCIES: DATA_Behaviours, DATA_Peers
Pending

Spec Note — Canonical vs Designed Decisions

Researcher review required
The canonical Game_Design_Story_Map.xlsx specifies one decision per peer (the Phase 3 means-related scenario). In this module those four are flagged canonical: true and rendered with a dark-blue rule (CANONICAL badge). The remaining twelve (Phases 1, 2, 4) are authored to maintain the same HELP / REFUSE structure across all phases and are flagged canonical: false (EXTENSION badge, grey rule). Confirm wording, peer attribution, and that each decision is consistent with the corresponding Phase 1 / 2 / 4 behaviour from Module 2.

Automated Assertions

#AssertionResultDetail

Visual Confirmation — All 16 Decisions

Filter by peer or phase. Highlighted yellow blocks are the request the peer makes. Blue = HELP branch, oxblood = REFUSE branch. Each branch shows its narrative outcome and the two consequence numbers used by STATE_PeerTrust and LOGIC_Scrutiny later in the build.

Filter

API Surface — Manual Verification

Open DevTools and try the calls below.