Project: Covert Cubicles Build Phase 3 / 7

MODULE 13 / 31 · LAYER 3 · LOGIC_SCRUTINY Scrutiny Manager

Owns scrutiny escalation semantics: monotonic within phases, reset at boundaries, bounded [1, 4]. Produces the elevation signal consumed by LOGIC_Events and ALMAA_Trigger.

DEPENDENCIES: DATA_Context, SM_Game, PM_Phase
Pending

Automated Assertions

#AssertionResultDetail

Interactive Workbench — Scrutiny Gauge & Trajectory

Drive scrutiny up with applyDelta(+1). Cross phase boundaries with PM_Phase.advance(); the saw-tooth pattern below shows how scrutiny resets to the canonical baseline at each phase transition (per ADR-008 / ADR-022).

Scrutiny gauge
1
2
3
4
Controls
Session
Phase
Apply scrutiny delta
Reset semantics (used by PM_Phase)
Defensive (should fail)
Quick run
Elevation signal (consumed by LOGIC_Events / ALMAA_Trigger)
Scrutiny trajectory (saw-tooth pattern across phases)
Phase baseline Actual scrutiny Ceiling (level 4)

API Surface — Manual Verification

Open DevTools and try the calls below.