Project: Covert Cubicles Build Phase 2 / 7

MODULE 08 / 31 · LAYER 1 · PM_PHASE Phase Manager

The single authority for phase transitions. Owns the lifecycle from null \u2192 1 \u2192 2 \u2192 3 \u2192 4 \u2192 ended.

DEPENDENCIES: DATA_Context, SM_Game, STATE_PeerTrust
Pending

Automated Assertions

#AssertionResultDetail

Interactive Workbench — Phase Progression

Use the controls to drive the phase lifecycle. The diagram on the left shows current position. The orange RQ1b transition marker between Phase 2 and Phase 3 marks the experimental intervention boundary — this is where the adaptive condition diverges from the static condition.

Phase progression
Game ended
Controls
Session
Lifecycle
Mid-phase trust changes (between advances)
Defensive checks
Quick run
Live phase-derived state
Current Phase
\u2014
ALMAA Mode (RQ1b)
\u2014
Scrutiny Level
\u2014
Session State
\u2014
Current Phase Scene Intro
\u2014
Trust Trajectory Snapshots Taken (Liam)
\u2014

API Surface — Manual Verification

Open DevTools and try the calls below.